Brendan
Brendan
3D Architecture Visualization Specialist
Glenwood Springs, CO, United States

Summary

I am an experienced 3D Artist, with a focus in Architecture Visualization. My passion lies in the creation of realistic 3D renderings with the overall goal of bridging the gap between CAD (AutoCAD) and Client. I have over 5 years of industry 3D experience, with 3 years being directly related to Architecture.

Experience with 3D packages such as Blender and Maya, Substance Painter, Lumion, D5 Render, game engines including Unreal Engine and Unity 3D, and basic coding experience in languages including Python, C++, and C#.

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Skills

Architectural VisualizationRendering3D ModelingHard Surface ModelingProject ManagementPhoto EditingTexture Creation3D Visualization3D Set DressingAsset Library OrganizationTechnical WritingTechincal Drawing Interpretation

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Revit
Revit
SketchUp
SketchUp
Photoshop
Photoshop
Lightroom
Lightroom
Lumion
Lumion
3ds Max
3ds Max
V-Ray
V-Ray
D5 Render
D5 Render
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
Substance 3D Sampler
Substance 3D Sampler
InDesign
InDesign
Connecter 6
Connecter 6
HelixCore Perforce
HelixCore Perforce

Experience

  • Architectural Visual Artist at Rowland + Broughton
    Aspen, CO
    October 2023 - Present

    I leverage 3D visualization and architectural software to produce high-quality visuals tailored for both internal presentations and client-facing deliverables.

    Key contributions include:

    • Enhanced Project Management: Helped lead adoption of Perforce Source Control, enabling seamless project switching and cloud-based storage for the VIZ team. Additionally acts as one of two Perforce "Experts" to troubleshoot issues related to software.

    • Streamlined Asset Library: Spearheaded the implementation of Connecter 6 software, creating a robust asset library that supports efficient asset sharing and streamlined import/export capabilities with Unreal Engine, significantly accelerating our design and visualization workflows.

    • Transition to Unreal Engine: Played a pivotal role in the team’s move from Lumion to Unreal Engine, broadening the types of deliverables we can provide and aligning R+B's VIZ workflow with industry-leading visualization standards.

  • 3D Artist & Project Manager at Hugo Render
    Austin, United States of America
    June 2021 - May 2023

    • Analyzed CAD and PDF architectural drawings.

    • Developed 3D models of custom furniture and architectural elements, aligning with client

    preferences.

    • Orchestrated concurrent projects, assigning tasks, and fostering ongoing client

    communication.

    • Seamlessly integrated diverse software and techniques, elevating architectural 3D renderings.

    • Played a pivotal role in optimizing the production pipeline and organizing vital company assets

    and project files.

    • Collaborated closely with clients to ensure the final products realized their unique vision.

  • 3D General Artist at Quantum Photonics
    Austin, United States of America
    May 2020 - April 2021

    • Created 3D visuals to convey complex ideas in an easily understandable medium.

    • Developed rough concepts into final, polished visuals.

    • Modeled custom 3D elements for use in multiple visual mediums.

    • Video editing and encoding to multiple formats.

  • 3D Artist (Intern) at Amerra Inc.
    Houston, United States of America
    June 2019 - January 2020

    • Created accurate and detailed visuals for use in the medical field.

    • Met tight deadlines to provide clients with a quality finished product.

    • Effectively communicated with clients to deliver a polished product that matched client’s goals.